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3D & CAD

Reallusion Character Creator

A character authoring pipeline that builds rigged, skinned, morph driven humans and hands them off to game engines and DCC packages with the skeleton intact.

Version5.02.0923.1
Size9.8 GB
Downloads104,371
Rating★★★★★ 4.7
Votes1,893
Shelf updated6 days ago

About this release

Character Creator exists because building a believable human from scratch is the slowest part of almost any 3D project. It starts from a topologically clean base mesh that already has a production skeleton, facial rig and clean UV layout, and everything you do after that is deformation and material work on top of a foundation that will not break when it animates. That single decision removes the entire retopology and rigging stage from the front of a project.

Shaping is done with morph sliders that run from broad proportion controls down to individual features. Head, face, eyes, nose, mouth, jaw, ears, neck, torso, limbs and hands each have their own slider groups, and the sliders can be pushed past their nominal range for stylised work. Morphs can be sculpted externally and brought back in, so a face developed in a sculpting application becomes a slider like any other. Body proportions carry through to clothing automatically because garments are fitted to the base and follow its deformation.

The material system is physically based with layered skin shading that handles subsurface scattering, micro normal detail, cavity darkening and dynamic wrinkles driven by the facial rig. Hair is handled as either card based or strand based assets with their own shader, and eyes have a separate multi layer setup with a real cornea and iris. Fabric, leather, metal and plastic materials for clothing all use the same physically based inputs, so a character looks consistent under whatever lighting the destination scene has.

Export is the point of the whole application, and the export paths are unusually careful. FBX out to the major game engines carries the skeleton, skin weights, blend shapes and materials with the naming those engines expect. Alembic gets you a baked cache for rendering. There is a live link path to real time engines that pushes changes across without a re-export, and a path back and forth to sculpting and animation applications so the character can keep moving between tools without losing its rig.

What you get

  • Production ready base mesh with clean topology, skeleton, facial rig and UV layout from the start
  • Morph slider system covering proportion, face, body, hands and feet with out of range pushing for stylised work
  • Custom morph import so externally sculpted shapes become sliders
  • Automatic garment fitting that follows body deformation without manual reprojection
  • Layered physically based skin with subsurface scattering, micro detail and rig driven wrinkles
  • Card based and strand based hair with a dedicated shader and multi layer eye setup
  • Full body and facial motion retargeting from imported animation clips
  • FBX export with correct skeleton, weights, blend shapes and material naming for major engines
  • Alembic cache export for offline rendering pipelines
  • Live link to real time engines so edits propagate without a manual re-export

Changes in this build

  • Skin shader reworked with better response under low key and coloured lighting
  • Strand hair grooming faster on dense scalps, with fewer viewport stalls
  • Garment fitting handles layered outfits without the inner layer poking through
  • Facial rig extended with additional tongue and jaw controls
  • Export presets updated for current engine versions

Installation

Read the whole list before you start. Most of the reports that come into the desk about this title turn out to be a step taken out of order.

  1. Extract the archive to a drive with at least thirty gigabytes free.
  2. Disconnect from the network before running the installer.
  3. Pause real time scanning for the duration.
  4. Run the setup executable as administrator and install the base application first.
  5. Install the resource packs afterwards, in the order the installer lists them.
  6. Close the installer rather than launching from it, then start the application from the Start menu.
  7. Let the content library index on first run before you open a project.

System requirements

ProcessorIntel or AMD, quad core 3 GHz or faster
Memory16 GB minimum, 32 GB for strand hair and heavy scenes
Graphics8 GB VRAM recommended, DirectX 12 capable
Storage40 GB free during install, SSD strongly recommended for the content library
Display1920 by 1080 or higher

Notes from the desk

Keep the content library on a fast drive. It is read constantly and a slow disk makes the whole application feel broken.

Export at the base subdivision level for game engines. Exporting the subdivided mesh produces files that no engine wants to load.

Full details

TitleReallusion Character Creator
DeveloperReallusion
Version5.02.0923.1
Category3D & CAD
Release typeFull version
Operating systemWindows 11, Windows 10 (64 bit)
Architecturex64
Interface languageMultilingual
Archive size9.8 GB
File namereallusion_character_creator_5.02.0923.1_x64.rar
Shelf updated6 days ago
Total downloads104,371

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