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3D & CAD

D5 Render

Real time ray traced rendering for architecture and interiors, with live sync from the modelling packages and a large included asset and material library.

Version2.6.1
Size8.6 GB
Downloads103,190
Rating★★★★★ 4.8
Votes2,266
Shelf updated1 week ago

About this release

D5 Render is a real time renderer aimed squarely at architectural visualisation. You keep modelling in whatever package you already use, and D5 shows the scene lit, textured and ray traced at interactive frame rates while you work. The change from an offline renderer is not incremental. Decisions about light, material and camera that used to take a test render each are made by looking at the viewport, and the final output becomes a formality rather than an overnight gamble.

The synchronisation plugins are what make it practical. Connectors for the common modelling and building information packages push geometry, cameras and material assignments across live, so moving a wall in the model moves it in the render without an export. Changes propagate in seconds on scenes that would take many minutes to re-export through a file based path, which means the modeller and the visualiser can be the same person working in one loop.

Lighting is physically based with a real sun and sky model, and it is driven by relative time of day and orientation rather than by fiddling with light objects. Interior lighting uses real luminaires with photometric profiles, and global illumination is computed continuously rather than baked, so opening a curtain changes the whole room immediately. Volumetric fog, caustics, refraction and depth of field are all handled in the same pass, and there is a full post processing stack with exposure, white balance, curves, bloom and lens effects applied live.

The included library is large enough that most interior scenes can be dressed without going elsewhere. Furniture, lighting fixtures, plants, vehicles, people, decorative objects and a deep material set with real scanned surfaces. Assets are streamed from a local library folder rather than embedded in the scene file, so projects stay small. Output covers still images at print resolution, animation along camera paths with easing, panoramas for headset viewing, and a video export with motion blur.

What you get

  • Real time ray traced viewport with interactive frame rates on scenes at full detail
  • Live synchronisation plugins for the major modelling and building information packages
  • Physically based sun and sky driven by time of day and site orientation
  • Photometric interior lighting with continuously computed global illumination
  • Volumetric fog, caustics, refraction and depth of field handled in the same pass
  • Live post processing stack with exposure, white balance, curves, bloom and lens effects
  • Large included library of furniture, fixtures, vegetation, vehicles, people and scanned materials
  • Streamed asset library that keeps scene files small
  • Camera path animation with easing, plus panorama output for headset viewing
  • Batch still rendering at print resolution with alpha and depth passes

Changes in this build

  • Denoiser reworked with cleaner results on dark interiors at low sample counts
  • Live sync faster on very large building models, with fewer full rebuilds
  • Vegetation assets updated with better wind animation and less popping at distance
  • Video export gains a higher quality motion blur option
  • Material editor reorganised so layered surfaces are easier to build

Installation

Read the whole list before you start. Most of the reports that come into the desk about this title turn out to be a step taken out of order.

  1. Extract the archive to a drive with at least thirty gigabytes free.
  2. Disconnect from the network before running the installer.
  3. Run the setup executable as administrator and install the application first.
  4. Install the asset library second, and place it on a fast drive if you have one.
  5. Install the synchronisation plugins for the modelling packages you use. Those hosts must be closed during install.
  6. Close the installer rather than launching from it, then start the application from the Start menu.
  7. Let the library index on first run before opening a scene.

System requirements

ProcessorIntel or AMD, six cores or more at 3 GHz
Memory16 GB minimum, 32 GB for large interiors with dense vegetation
GraphicsGPU with hardware ray tracing and 8 GB VRAM, 12 GB or more recommended
Storage60 GB free including the asset library, SSD strongly recommended
Display1920 by 1080 or higher

Notes from the desk

Hardware ray tracing is not optional. On a GPU without it the viewport falls back to a mode that removes most of the reason to use the application.

Keep the asset library and the scene files on the same fast drive. Streaming assets across a network share stalls the viewport badly.

Full details

TitleD5 Render
DeveloperD5 Tech
Version2.6.1
Category3D & CAD
Release typePro (full)
Operating systemWindows 11, Windows 10 (64 bit)
Architecturex64
Interface languageMultilingual
Archive size8.6 GB
File named5_render_2.6.1_x64_full.rar
Shelf updated1 week ago
Total downloads103,190

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