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3D & CAD

Blender

A complete 3D pipeline in one application, covering modelling, sculpting, UVs, texturing, rigging, animation, simulation, rendering, compositing and video editing.

Version5.2.0
Size486 MB
Downloads159,856
Rating★★★★★ 4.9
Votes28,470
Shelf updated3 days ago

About this release

Blender covers more of a 3D pipeline than any other single application. You can block a shape out with box modelling, take it into sculpt mode and push it to several million faces, retopologise it, unwrap the UVs, paint the textures directly on the mesh, rig it, animate it, light it, render it, composite the render and cut the result into a finished sequence, all without leaving the program or exporting anything.

The modelling toolset is the part most people meet first. Full non destructive modifier stack with subdivision, mirror, array, boolean, solidify, shrinkwrap and lattice deformation. Proper edge, vertex and face editing with loop cuts, bevels, insets, knife projection and snapping. Geometry Nodes sits alongside all of that as a procedural system where you build meshes and scatter instances from a node graph that stays editable forever.

Rendering is handled by two engines that share the same scene. Cycles is a physically based path tracer with GPU acceleration across the major hardware vendors, volumetrics, subsurface scattering, caustics and adaptive sampling with denoising. EEVEE is the rasteriser, and it has grown into something you can genuinely finish work in rather than only preview with, handling screen space reflections, soft shadows, ambient occlusion and depth of field at interactive speed.

Around the core sit the parts people forget are included. A grease pencil system for drawing 2D animation inside a 3D space. Cloth, fluid, smoke, rigid body and soft body simulation. A particle and hair system with grooming tools. Motion tracking with camera solve and object tracking. A node based compositor. A non linear video editor. And a Python API that reaches almost every operator in the program, which is why the add on ecosystem around it is so large.

What you get

  • Full polygon modelling with a non destructive modifier stack and complete snapping tools
  • Sculpt mode with dynamic topology, multiresolution and a full brush set
  • Geometry Nodes for procedural mesh generation, scattering and instancing
  • Cycles path tracer with GPU acceleration, volumetrics, caustics and adaptive sampling
  • EEVEE real time renderer with screen space reflections, soft shadows and depth of field
  • UV unwrapping, texture painting and a full shader node editor
  • Rigging with inverse kinematics, drivers, shape keys and weight painting
  • Cloth, fluid, smoke, rigid body, soft body and particle simulation
  • Motion tracking with camera solve, object tracking and lens distortion handling
  • Node compositor, grease pencil 2D animation and a built in video sequence editor

Changes in this build

  • Cycles sampling reworked for noticeably cleaner interiors at the same sample count
  • EEVEE shadow quality improved with fewer artefacts on thin geometry
  • Geometry Nodes gains a larger set of mesh operation nodes and better field previews
  • Sculpt performance improved on meshes above twenty million faces
  • Video sequence editor gains proper waveform display and faster proxy building
  • Faster file load on scenes with tens of thousands of linked instances

Installation

Read the whole list before you start. Most of the reports that come into the desk about this title turn out to be a step taken out of order.

  1. Extract the archive to a local folder with two gigabytes free.
  2. Uninstall any earlier build if you want the file associations to move across cleanly.
  3. Run the installer as administrator and accept the default component selection.
  4. Let it complete and close the installer window.
  5. Start Blender and set your temporary render output folder before your first render.
  6. Import your keymap and add ons from a previous install through the preferences panel if you have them.

System requirements

Processor64 bit quad core with SSE 4.2, more cores help every simulation
Memory8 GB minimum, 32 GB for sculpting and heavy simulation
Graphics4 GB VRAM minimum, 8 GB or more for GPU rendering in Cycles
Storage3 GB for the install plus a fast drive for caches and render output
Display1920 by 1080 with a three button mouse strongly recommended

Notes from the desk

Simulation caches are written to the temporary folder by default. Point that somewhere with room before you start a fluid sim.

Add ons written for the previous major version usually need updating. Install them one at a time so you can see which one breaks startup.

Full details

TitleBlender
DeveloperBlender Foundation
Version5.2.0
Category3D & CAD
Release typeFull version
Operating systemWindows 11, Windows 10 (64 bit)
Architecturex64
Interface languageMultilingual
Archive size486 MB
File nameblender_5.2.0_x64_full.rar
Shelf updated3 days ago
Total downloads159,856

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