Boris FX Sapphire Plug-ins
The effects package that has been supplying glows, lens flares, transitions and stylised looks to finishing rooms for decades, installed into every host on the machine at once.
The production renderer that a large share of architectural and product imagery is made with, installed straight into 3ds Max with both the CPU and GPU engines and the full material library.
V-Ray is the renderer that most architectural visualisation, product imagery and a good deal of film work quietly runs on. It is physically based, it is predictable, and it produces an image that matches what a camera would have captured given the same lighting, which is exactly what a client comparing a render to a photograph expects. This build installs into 3ds Max as a render engine, a material set and a full set of scene objects.
Two engines ship in the same package and they share the same scene. V-Ray runs on the processor and remains the reference for final quality on heavy scenes with complex glass, dense vegetation and large displacement. V-Ray GPU runs on graphics hardware and turns an eight minute frame into a preview you can iterate on, using the same materials and lights so nothing has to be rebuilt when you switch. Most people light and look develop on the GPU and finish on whichever is faster for the shot.
The interactive render view is where the working day actually happens. It updates continuously as you move a light, change a material or nudge the camera, so the guesswork disappears. Around it sit the tools that make a render sellable: the physical camera with real exposure, aperture and shutter, sun and sky with accurate atmospheric response, image based lighting from HDR panoramas, proper depth of field and motion blur, and a light lister for managing a scene with a hundred sources in it.
Production features carry the rest. Proxies for vegetation and crowds so a scene with millions of instances still opens. Distributed rendering across the machines in the room. Render elements for every pass a compositor could want, with the frame buffer able to do the composite itself including lens effects, bloom, glare and a full colour correction stack. The Chaos Cosmos material and asset library is included, and Scatter handles the distribution work that used to need a separate plugin.
Read the whole list before you start. Most of the reports that come into the desk about this title turn out to be a step taken out of order.
| Processor | Intel or AMD, 64 bit, high core count directly reduces render time |
|---|---|
| Memory | 16 GB minimum, 32 GB recommended, 64 GB for large exterior scenes |
| Graphics | 8 GB VRAM or more for the GPU engine, RTX class hardware preferred |
| Storage | 8 GB free plus room for the asset library |
| Display | 1920 by 1080 or higher, calibrated for final image judgement |
The plugin build must match the 3ds Max version exactly. Installing against the wrong year gives you a host that starts with no renderer.
Keep the asset library on a fast drive. Cosmos assets are large and stream from disk during rendering.
| Title | Chaos V-Ray for 3ds Max |
|---|---|
| Developer | Chaos |
| Version | 7.30.02 |
| Category | Plugins & Extensions |
| Release type | Full version |
| Operating system | Windows 11, Windows 10 (64 bit) |
| Architecture | x64 |
| Interface language | English |
| Archive size | 1.34 GB |
| File name | chaos_vray_7.30.02_for_3dsmax_x64.rar |
| Shelf updated | 4 days ago |
| Total downloads | 337,636 |
The effects package that has been supplying glows, lens flares, transitions and stylised looks to finishing rooms for decades, installed into every host on the machine at once.
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