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Plugins & Extensions

Chaos V-Ray for 3ds Max

The production renderer that a large share of architectural and product imagery is made with, installed straight into 3ds Max with both the CPU and GPU engines and the full material library.

Version7.30.02
Size1.34 GB
Downloads337,636
Rating★★★★★ 4.9
Votes8,874
Shelf updated4 days ago

About this release

V-Ray is the renderer that most architectural visualisation, product imagery and a good deal of film work quietly runs on. It is physically based, it is predictable, and it produces an image that matches what a camera would have captured given the same lighting, which is exactly what a client comparing a render to a photograph expects. This build installs into 3ds Max as a render engine, a material set and a full set of scene objects.

Two engines ship in the same package and they share the same scene. V-Ray runs on the processor and remains the reference for final quality on heavy scenes with complex glass, dense vegetation and large displacement. V-Ray GPU runs on graphics hardware and turns an eight minute frame into a preview you can iterate on, using the same materials and lights so nothing has to be rebuilt when you switch. Most people light and look develop on the GPU and finish on whichever is faster for the shot.

The interactive render view is where the working day actually happens. It updates continuously as you move a light, change a material or nudge the camera, so the guesswork disappears. Around it sit the tools that make a render sellable: the physical camera with real exposure, aperture and shutter, sun and sky with accurate atmospheric response, image based lighting from HDR panoramas, proper depth of field and motion blur, and a light lister for managing a scene with a hundred sources in it.

Production features carry the rest. Proxies for vegetation and crowds so a scene with millions of instances still opens. Distributed rendering across the machines in the room. Render elements for every pass a compositor could want, with the frame buffer able to do the composite itself including lens effects, bloom, glare and a full colour correction stack. The Chaos Cosmos material and asset library is included, and Scatter handles the distribution work that used to need a separate plugin.

What you get

  • Physically based rendering with both a CPU engine and a GPU engine sharing one scene
  • Interactive render view that updates continuously as you light and adjust materials
  • Physical camera with real exposure, aperture, shutter, ISO and lens distortion
  • Sun and sky system with accurate atmospheric response plus HDR image based lighting
  • Full material set including coat, sheen, thin film, subsurface and translucency layers
  • Proxies and instancing so scenes with millions of objects still open and render
  • Chaos Scatter for vegetation, crowds and surface distribution
  • Distributed rendering across every machine on the local network
  • Complete render element set with the frame buffer able to composite, grade and add lens effects
  • Chaos Cosmos asset and material library included with the install

Changes in this build

  • GPU engine noticeably faster on scenes with heavy displacement and dense foliage
  • Material library extended with new fabric, metal and architectural glass presets
  • Frame buffer colour correction stack reorganised with per element grading
  • Improved denoiser behaviour on interior scenes lit entirely by bounced light
  • Fixed a case where proxy instances could lose their material assignment on scene reload

Installation

Read the whole list before you start. Most of the reports that come into the desk about this title turn out to be a step taken out of order.

  1. Install 3ds Max first. The plugin only registers into a host that already exists.
  2. Close 3ds Max completely before you begin.
  3. Extract the archive to a local folder and disconnect from the network.
  4. Run the installer as administrator and select the matching host version from the list.
  5. Choose the local licensing option rather than the server option during setup.
  6. Open 3ds Max, set V-Ray as the active renderer, and confirm the material list is populated.

System requirements

ProcessorIntel or AMD, 64 bit, high core count directly reduces render time
Memory16 GB minimum, 32 GB recommended, 64 GB for large exterior scenes
Graphics8 GB VRAM or more for the GPU engine, RTX class hardware preferred
Storage8 GB free plus room for the asset library
Display1920 by 1080 or higher, calibrated for final image judgement

Notes from the desk

The plugin build must match the 3ds Max version exactly. Installing against the wrong year gives you a host that starts with no renderer.

Keep the asset library on a fast drive. Cosmos assets are large and stream from disk during rendering.

Full details

TitleChaos V-Ray for 3ds Max
DeveloperChaos
Version7.30.02
CategoryPlugins & Extensions
Release typeFull version
Operating systemWindows 11, Windows 10 (64 bit)
Architecturex64
Interface languageEnglish
Archive size1.34 GB
File namechaos_vray_7.30.02_for_3dsmax_x64.rar
Shelf updated4 days ago
Total downloads337,636

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